The stuff that isn't guesswork is that cc2 did look into western publishing options. that sort of expectation makes more sense if you're cc2 and you're making games for bandai namco that regularly hits that number. because of this, it's my assumption they were probably expecting something at least around 200,000 units. after the share first-parties take, and because cc2 would own all of that 70% revenue, the break-even point just on development and publishing (assuming this includes all overhead including submissions, localization, marketing) is roughly 107,000 units (3,000,000 divided by ). the main problem is that over the course of twenty years, the series has never had a single hit.Īnother bit of speculation is that because cc2 has been work-for-hire, they have an incredibly warped perspective of the video game industry. it's the only franchise cc2 can lay claim to that they apparently have some ownership over. Working on little tail bronx isn't a bad idea in that respect. this is partly what killed telltale games. My speculation is that after cc2 was let go from final fantasy vii remake, they had a come to jesus moment that they can't be work for hire forever. some of this is guesswork, but some of it is based on communication with people who were on the project. I don't know the full story here for sure.
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